Friday, June 21, 2013


NEW YORK (CNNMoney)
After hinting this day would come for the past two years, Instagram finally added video to its arsenal on Thursday.
Video on Instagram works almost exactly as CEO Kevin Systrom said it would -- quick and simple. The new feature, developed by the Facebook-owned (FB) Instagram, bears much resemblance to Twitter's Vine app. But Video on Instagram packs a couple of features Vine does not, such as video filters and stabilization.
As technically sound as Instagram's new features are, they feel less like a magical new way of using Instagram and more like a quick way to snuff Vine out.
Why bother with keeping accounts with two services when you can get everything in one package? Why limit yourself to six seconds of Vine video uploads when you can have up to 15 with Instagram? Why look at the world as it is, when you can see it through a faded lens?
But that's just about where the benefits of Video on Instagram end.
The initial magic of Instagram was not that it allowed you to stumble into beautiful, nostalgia-laced photography through the use of filters (Hipstamatic did that first). It's that it made the process of capturing and sharing those types of photos fast and easy.
Instagram's video product won't have quite the same effect.
As easy as Vine and Instagram have made video sharing, it's still not as simple as it could be. Compared to the video stitching feature on the HTC One smarphone, which will auto-edit a video together from multiple clips (generally to good effect), the Instagram and Vine solutions take comparatively more work, often yielding a cruder finished product.
The additional time and effort needed for creating and consuming video could diminish some of the magic that Instagram has been so good at providing.
Video on Instagram does not feel as essential as its photo counterpart. Still, it has enough positive features to vault it to the top of the list of best video-sharing apps. To top of page

First Published: June 20, 2013: 4:15 PM ET
NEW YORK (CNNMoney)
Just two weeks after announcing that the Xbox One would require an Internet connection and prevent the free exchange of used games, Microsoft abruptly changed its stance and abandoned both policies.
The original plan was to have the Xbox One console check in with its central servers at least once a day (and more frequently if users were accessing their account from a different system). If the console were not able to do so, users would not be able to continue using the Xbox One.
Likewise, the proposed digital rights management system would only let gamers play games -- disc or digtal -- from their accounts while logged in, and would not allow them to transfer those games to another friend, or freely sell them. There were to be a handful of approved used game retailers gamers could sell to, but that is now irrelevant.
In a blog post on the Xbox blog, Microsoft's (MSFT, Fortune 500) President of Interactive Entertainment Business Don Mattick thanked users for their feedback and explained that the Xbox will not require an internet connection after the initial setup, and digital rights management will not be a part of games, allowing gamers to use any disc on any Xbox One system.
See Microsoft's new Xbox in 90 seconds
"We appreciate your passion, support and willingness to challenge the assumptions of digital licensing and connectivity," Mattick wrote. "While we believe that the majority of people will play games online ... we will give consumers the choice of both physical and digital content. We ... have heard loud and clear from your feedback that you want the best of both worlds."
At this year's Electronic Entertainment Expo, a major industry conference, consumers and competitors alike endlessly skewered Microsoft for its policies, and pushed Sony (SNE)'s Playstation 4 forward as the console with more momentum going into the holiday season.
The quick response seems to indicate that Microsoft left E3 feeling a bit rattled. And with the hasty change in plans, Mattrick says that some of the Xbox One's functionality will change, and gamers will not be able to resell digital titles.
Overall, this is Microsoft's mea culpa to its base of core gamers who have felt neglected by the company over the last month. But it's also a decision that should have been in place from day one. Now it must wait for scorned users to accept its apology. To top of page